Infernale Guerra
Ongoing free for all RTS game where player aims to take control of Hell by creating gigantic stream of units and with a focus on macromanagement.
Introduction
Infernale Guerra offers a Tug of War experience focused on macro-management, where players command waves of thousands of units without the need for unit micromanagement. With a strong emphasis on conquest and combat, the game aims to challenge players' cognitive abilities rather than relying on high actions-per-minute (APMs).
Set in Hell, players take on the role of a Archdemon seeking to dominate the underworld after the fall of Lucifer. Using their powers, players summon armies through portals, capturing key points of interest to grow in strength, while unlocking new abilities and skills to enhance their demonic forces. Targeting casual RTS fans, the game offers fast-paced matches of 15 to 30 minutes, appealing to both veteran players and those who have been deterred by the APM-heavy nature of traditional RTS games.
The game is still in development
Challenge
As the sole System Designer among two Game Designers on the team, I'm responsible for developing a wide array of interconnected systems, each tailored to deliver a specific player experience. Every system must contribute meaningfully to the intended experience, requiring thoughtful design to ensure depth, balance, and cohesion.
The game itself follows the "easy to learn, hard to master" philosophy. Given the target audience, the systems need to offer depth, encouraging mastery and strategic thinking, while also being intuitive enough to engage a broad range of players. Additionally, the gameplay needs to fit within a relatively short session.
Finally, I'm in charge of the level design centered around a unique core mechanic. With limited references and little opportunity to draw from traditional RTS level design, a inventive approach is required to ensure the levels are engaging and complementary to the game’s distinctive mechanics.