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Projects
A selection of my work.
System Designer
Infernale Guerra is a competitive free-for-all RTS that revisits the genre by emphasizing accessibility, macro-management, and strategic foresight.
Tech Designer
A "Free-Flow" combat system inspired by the fantasy of a Battle Mage, developed through a theoretical framework and followed by a prototype to validate the core mechanics of the system.
Lead Game Designer
A Vampire Survivor-like game where you try to survive as a car in a post-apocalyptic world by destroying enemies and delivering resources to gain new abilities.
2v2 MOBA capture the flag that challenges players with strategic ambushes and tactical point control, designed under tight constraints.
Game Designer
Chaotic, co-op twin-stick shooter where players control plushies in toy cars to deliver candy while navigating tricky obstacles and coordinating teamwork.